CIVEMORATHE STRATEGY COLLECTION Two games. Two ways to lead.
People. Power. Consequence.

Two ways to
shape a nation.

Start with a few people and build something lasting. Or inherit a country, take office, and earn the right to stay.
Choose your story.Nationloom Ballot & Balance

A rural community connected by a river and roads to a distant modern city.01 / THE BUILDER
CIVEMORA NATIONLOOM

From a first home
to a place in the world.

Lead a present-day community. Secure the basics, establish a council, choose a national charter and grow into a world power.

Community→Council→Nation
Play Nationloom Gradual responsibilities · Seven ambitions · Three difficulties
An established metropolitan country with public infrastructure and a modern skyline.02 / THE GOVERNOR
CIVEMORA BALLOT & BALANCE

Power is lent.
Trust is earned.

Take office in an existing country. Negotiate a cabinet, deliver your programme and face elections that can return you—or remove you.

Form a government→Deliver→Earn another term
Play Ballot & Balance Parliamentary confidence · Four-year elections · Public record
Public playtest · v22

Help us improve both games before commercial release. Tell us what broke, what confused you, and what made you want another turn.

Playtest guide & private feedback ↗
Different journeys. Consequences that connect.

A whole country to understand.

People, resources, jobs, education, technology, diplomacy, conflict, media and sport interact in both games. The opening, progression and meaning of success are different.

Your campaigns stay separate.

New names, same campaigns. Existing saves, backups and scoreboards continue. Each game has its own saves, recovery points and ranked records. Switching games leaves your progress intact. Casual play needs no account; sign in only if you want to compete.